Bandits! adheres to many of the conventions in WarCraft III, and these instructions assume basic familiarity with its gameplay. For more information, see the official WarCraft III website
In Bandits!, you command a gang of thieves and outlaws in a quest to dominate the towns and trade routes of a destitute kingdom. Three rival bandit clans stand in your way, each of whom would claim these lands as their own.
There are two ways to demonstrate your successful conquest of the realm:
Bandits takes place in a vast kingdom dominated by the tyrranical Sheriff Ailus. Though greedy and merciless, his corruption has weakened the institutions that govern the land. His dominion nominally extends over thirty-seven nearby Towns, but in recent times his control over the backwater hamlets has weakened. You begin your quest in some of the most remote towns, far from the Sheriff's watchful eye.
The Sheriff's oppressive rule has driven the populace into poverty and despair. For many of those eager for salvation, employment in your bandit empire is an attractive proposition. To enlist their support, you must liberate and occupy Towns, by razing the Sheriff's provincial outpost and constructing one of your own tents nearby. Each Town you occupy will provide you with additional food to support a larger army.
You begin the game in a humble setting, controlling only a couple of tents, some laborers, and an abandoned vault. From such inauspicious beginnings, you will extend your power, recruiting soldiers and constructing new tents. Among the ranks of your army will be a select number of Heroes, the champions of your campaign upon whom you will come to rely.
As your influence begins to spread across the kingdom, you will increasingly draw the ire and retribution of Sheriff Ailus. He commands four Citadels at each corner of the kingdom, and a mighty Capital at its center.
Each Citadel maintains a formidible garrison of troops who will attempt to scour you from the land. Each time you liberate a Town from Sheriff Ailus, the nearest Citadel will get +1 Anger, and you will get +1 Notoriety. The higher a Citadel's Anger, the more frequently it will attack nearby players, and the more troops it will send against them. The higher a player's Notoriety, the more apt Citadels are to attack that player in particular.
In time, you will find that you are capable of launching raids on the Citadels. If you can slay their defenders and raze their buildings, you will find an embarassment of gold and arms. You would be wise, however, to strike furiously and depart swiftly, as Sheriff Ailus will surely come to the defense of the Citadel. He, along with his cadre of elite knights, is a formidible opponent. Fight him without adequate preparation, and your armies will meet with oblivion; outwit or outfight him, and you can claim one of his mighty weapons as your own.
To fund and arm your fledgling empire, you may seek various avenues of profit: